The adventuring day is a classic D&D trope, to the point where Dungeon Masters will take for granted the idea that their PCs will spend their days repeating the cycle of encounters, short rests, more encounters, more short rests, and eventually a long rest. But it turns out that this structure is responsible for many of D&D's biggest pitfalls, from unbalanced classes to repetitive combat to loss of immersion. You definitely don't need to use the standard adventuring day structure, and in fact you shouldn't, but that still doesn't fix all the problems created by this assumption.
0:00 Intro
0:55 Why the Rest System Doesn't Work
3:48 Why the Classes Aren't Balanced
5:35 Solution 1: Combat Montages
6:39 Solution 2: Class Reworks + Conclusion
Next time: a video about some inspirational concepts for Monster of the Week.
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