Improbable Multiplayer Services: Building an architecture for density

Improbable Multiplayer Services: Building an architecture for density

If you were lucky enough to be part of our ScavLab event, you’ll have witnessed some thrillingly unusual spectacles, from tumbling masses of players powersliding down treacherous sheets of ice, to an epic battle with 10,000 AI-controlled zombies (aka ‘Thresh’) that rained from the sky

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